Web Design
User Interface
User Experience
The highlighted UI was named student framework and allowed the students to define their learning profile and communicate that to the school before their application. The objective was to communicate the value of self-learning while engaging the potential students in the school philosophy from an early stage.
The program page was designed to quickly present the school curriculum, classes, and tutors while presenting the general idea of what a school year might look like.
The Class Details Page served as a description for each Masterclass the school had to offer.
This was especially important given that everyone could take individual masterclasses, so this page acted as a form of communication to people interested in just one masterclass.
A page dedicated to presenting the city where the school was located.
The application process was thought to be as simple and fast as possible.
We've designed a card system that allowed the user to channel its focus on just one topic at a time by unlocking only the card that is being filled.
By doing this we managed to remove visual noise and creating a more pleasant experience.
Web Design
User Interface
User Experience
The highlighted UI was named student framework and allowed the students to define their learning profile and communicate that to the school before their application. The objective was to communicate the value of self-learning while engaging the potential students in the school philosophy from an early stage.
The program page was designed to quickly present the school curriculum, classes, and tutors while presenting the general idea of what a school year might look like.
The Class Details Page served as a description for each Masterclass the school had to offer.
This was especially important given that everyone could take individual masterclasses, so this page acted as a form of communication to people interested in just one masterclass.
A page dedicated to presenting the city where the school was located.
The application process was thought to be as simple and fast as possible.
We've designed a card system that allowed the user to channel its focus on just one topic at a time by unlocking only the card that is being filled.
By doing this we managed to remove visual noise and creating a more pleasant experience.